After four-to-five surprisingly short years, it appears that once again we are at the end of a console generation. Even though not all of us own or play on a console, the systems themselves and the brands they represent are often good indicators of the gaming industry itself. With one console cycle finished, a bookmark is left in the pages of video game history, which brings us to where we are now.
What sucks about Wonder Woman has nothing to do with the quality of the movie itself but with the expectations that have surrounded it. As a female-led action film, it wasn’t predicted by its studio to be especially profitable, and in the years before, there was doubt about whether a Wonder Woman film would even get made. But now that it’s out there, the movie seems to be suffering from a different problem. Don’t be a fool to the raving critics and the high review-aggregate scores, Wonder Woman is quite mediocre as a product on its own—an average superhero movie. But with all the hype surrounding it, I couldn’t help but feel as if it were almost worse than standard.
The relationship between the video game industry and the gaming media has always been quite tenuous. Even before things started to really get rocky, as a long-time gamer, I could never help shake the feeling that the two parties only remained acquainted because of a few mutual benefits.
For quite some time now, the gaming and cinema industry has been engulfed in a phenomenon of bringing old ideas back from the dead. Nowadays, it seems like any past franchise, presumed to be forever dormant, has the chance of being revived through a reboot, remake, or sequel. Of course, there’s no problem with a studio or a group of creatives going back to a series to realise unfulfilled potential, especially if there’s an audience for it, but I wouldn’t be mentioning any of this if there wasn’t some kind of inherent problem.
Only five months into 2017 and already people are proclaiming it as one of the best years in recent gaming history. While some of that hype has indeed come from what’s already been released, most of it is from the anticipation of what is next. Ahead of us is at least one big game for every crowd and genre. Fighting games, especially, are set for a renaissance this year with Injustice 2, Tekken 7, and Marvel vs. Capcom Infinite, to release in the upcoming months. Truly, it has been and will be a busy time for anyone with a gaming backlog.
Gaming has seen many trends come and go over the years. Genres move through different cycles and developers tend to follow whatever is most popular, leading to generations dominated by one specific type of racing game, open-world game, action game, etc. Take the first-person shooter, for example.Read More »
Recently, I wrote a piece about the possible future of the gaming industry, going into details such as the proliferation of virtual reality technology and whether or not innovations like it will survive in the rapidly-changing video game space. However, one point I didn’t touch on was the future of how video games will be covered. Over the years, games media has expanded into a large swathe of different interconnected branches, from sites purely dedicated to video games news to ‘social media influencers,’ YouTube Let’s Players, and everything in between. But it’s hard to predict the future of games media when the current state of it appears to be in flux.