How PlayStation Botched The PS4 Pro

There is a lot to say about the PlayStation meeting that just took place in New York City. It may seem strange how so much media attention has been placed on a conference that lasted only forty minutes, but within that short amount of time, two new PS4s were announced, with plenty of things to say about them—more so the Pro model. I predicted back in my original article on this topic, that Sony would have a hard time getting their message across about this new piece of hardware. It seems that I was right.

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The meeting itself was plagued with a few oddities. The flair for presentation and montages PlayStation usually has during events like these, was sadly missing. It felt like they weren’t even trying to get the public excited for what are going to be their new standard hardware. All it was, was a long info-dump on a device that wasn’t that exciting to begin with.

The man issue I’d like to address however, is the PS4 Pro itself. When the rumours of PS4 Neo were floating around, my main concern was that it would disrupt the PlayStation ecosystem and add a disparity between the owners of each type. But that was all based around the idea that this new model would actually be something significant. Instead, now it worries me that the system is simply pointless. 

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Throughout the conference, they mostly only spoke about graphics and visuals. They didn’t necessarily talk about how the PS4 Pro was going to make games feel better to play, run smoother, or how it would give us a new way to interact with games. While you may say that this is too much to ask for in an incremental upgrade, that only reinforces the fact that this console in its entirety, was not needed. 

As many have stated before me, those who truly want great graphics in their video games, probably already own a decent PC that outperforms the PS4 Pro. If it added other benefits aside from better graphics, perhaps the Pro would have been a considerable option for those who might’ve traded their old PS4s in for this one. The Pro is also most valuable for people who own 4K televisions, which is not exactly a lot.

While nothing is really confirmed yet, the system appears to be another burden on game developers. When they talked about studios during the meeting, it seemed as if they were still struggling to get devs on board with this thing.

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What could’ve fixed this problem, is the merging of PS4 slim with the PS4 Pro, creating one piece of hardware that would become the new standard. Xbox already kind of did this with their slim model. Microsoft were able to future-proof themselves with a slightly stronger device that had 4K capabilities, without adding extra confusion to the market. 

But after all of this, I still think the PS4 Pro will be a success in some way. In terms of future-proofing, the Pro may very well help Sony survive in a tech landscape that is constantly moving forward. However, I still would’ve much rather PlayStation had put these resources into a brand new console that would be announced later on, taking a giant leap instead of the small step we got today.  

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4 thoughts on “How PlayStation Botched The PS4 Pro

  1. I think the biggest issue that Sony will be facing with the Pro is that it feels too much like a half-step. I couldn’t help but think that there’s little reason for me to go out and get one, and it gave me no reason to even consider buying a 4K TV at all.

    Sony seems to be losing its messaging and I can’t see that as a good thing with a new system model and VR headset releasing soon.

    Liked by 1 person

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